Gameplay/Mechanics Programmer and avid gamer who has worked for over 10 years in the games industry helping to create fun and immersive experiences for all ages.
Throughout my career so far, I have worked with numerous in-house and commercial engines as well as on a vast array of platforms. This has lead to the development of a wide range of skills and a need for adaptability.
C++ Programmer
Used in conjuction with Visual Studio, UE4 and CodeWarrior
Games Experience
11 shipped titles for: Microsoft Windows, PlayStation 4, PlayStation 3, PlayStation Vita, PSP, Xbox One, Xbox 360, Nintendo Switch, Nintendo Wii U, Nintendo 3DS and Nintendo DS
Debugging
Experienced in using various debugging methods to find bug causes swiftly.
Version Control
Familiar with SVN, Perforce and Accurev
Team Worker
Approachable and communicative. More than happy to liaise between departments to aid project development.
Time Management
Comfortable with breaking down tasks and estimating completion dates as well and working to deadline.