26th February 2019
Microsoft Windows, PlayStation 4, Xbox One, Nintendo Switch
The LEGO Movie 2 Videogame is the most recent shipped/announced project that I’ve had the pleasure of working on. Due to various changes of plan at the company we found ourselves with an 8 month gap in the schedule for one of the game teams. It seemed like the perfect opportunity to bring the soon to be released “The LEGO Movie 2: The Second Part” to PC and consoles. Evidently we didn’t have enough time to develop a full-priced and full-sized game so we went for the budget market. It was also an opportunity to do something a little different from our usual tie-ins. Loosely based on the LEGO Worlds style we made a lot of changes to our familiar LEGO formula.
The mechanics I was handed for this title mostly consisted of the invisible object scanning tool and the prop discovery tool. I also created mechanics that required writing AI behaviour trees, displaying post-effects and ones that needed implementation of UI, SFX and VFX.
8 months on a project is very hectic, but we managed to complete it to a fantastic quality and we are very proud of it. Sadly public opinion was extremely divided concerning the game. Receiving 8 or 8.5/10 where critics were appreciative of our shaking up of the formula. However, we also received plenty of low scores (including a 2.8/10) with the main criticism being that it wasn’t the familiar LEGO game that people were expecting.