22nd September 2017
Microsoft Windows, PlayStation 4, Xbox One, Nintendo Switch
Following the events of The LEGO Ninjago Movie, we follow the ninjas and their teacher, Sensei Wu in their quest to stop Lord Garmadon from destroying Ninjago City.
Returning to working with the code base for a full project my main tasks were working on the battle arena multiplayer mode, UI and freeplay elements such as quests, races, AI navigation meshes and collectables. However, I did get to work multiple mechanics such as temperature reforms, parkour and switches. This latter work greatly influenced my decision to join the newly created Game Mechanics team near the end of this project.
At the risk of repeating myself we also found the team short of scripters mid-project onwards. Due to my experience with scripting on LEGO Star Wars: The Force Awakens I was asked if I could help out with the freeplay scripting. This actually turned out to be almost the entirety of the freeplay scripting, so along with code workload I had a lot going on. Time management (and long hours) were vital.