7th March 2017
Microsoft Windows, PlayStation 4, Xbox One, Nintendo Switch
Prior to beginning work on this project I was promoted from Junior Gameplay Programmer to Gameplay Programmer.
Like with LEGO Jurassic World I worked on LEGO Worlds in the downtime between the projects I was scheduled to work. And unlike on LEGO Star Wars: The Force Awakens I was working on code with the console engine rather than script.
I was only on this title for about 2 months, but while I was I integrated a 3D navigation algorithm created by the simulation team to enable flying creatures to traverse through the skies and fish to traverse through the seas. I handled the take off and landing behaviour of flying creatures too.