12th June 2015
Nintendo 3DS, PlayStation Vita
TT Games usually have a number of projects on the go at any point as detailed by their release history. In the downtime from LEGO Ninjago: Shadow of Ronin and before development of LEGO MARVEL’s Avengers took off fully I was asked to help tackle the bug list so the team’s coders could continue to work on mechanics and features. This title was also created for the consoles, however, I worked solely on the handheld SKUs.
This was only maybe a couple of months work, but during my time on the project I resolved many pressing issues. I mostly worked on combat, character ability, collision and AI navigation issues.