23rd October 2009
PSP
During my placement year in university I mostly worked on Spanisch Buddy, however, I did a bit of work for an unnamed project for the PSP that didn’t end up seeing the light of day. I was tasked with creating a dynamic implementation for the UI provided by Spiral House’s art department.
After finishing my placement I received a message from the technical director informing me that my UI code had been utilised for Eyepet PSP. This was a pleasant surprise but also means I have the dubious honour of having worked on a game I didn’t know I was working on.