Whilst working at Spiral House, after working on Spanisch Buddy for the Nintendo DS, I was helping to develop a Sony PSP game, which later was to become Cliff Diving for the PlayStation®Vita.
We were working in conjunction with Sony Computer Entertain Europe (Studio Liverpool) on an augmented reality game using the PSP camera.
My main task on the game was creating the user interface for the menu and one of the mini games. The menu consisted of sliding panels that bounced when they approached the end of their movements, using trigonometry to create a natural looking bounce. I did this using an IDE on the PC, but could play it in real-time using a PSP development kit.
The game ended up not being commissioned for the PSP, so I thought that was the last I’d seen of that work. I have since been told that my menu code was used in Eyepet PSP and as a result, my name is in the credits.